Global Augmented Reality And Virtual Reality Apps Market Bwc19329
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Global Augmented Reality and Virtual Reality Apps Market by Product (semi-immersive projection system, non-immersive systems, and fully-immersive head-mounted systems), by Application (Video Games, Education & Training, Media, Social Media And Tourism), by Region (North America, Europe, Asia Pacific, Middle East & Africa and Latin America); Trend Analysis, Competitive Market Share & Forecast, 2015-2025
- Published Date: November 2019
- Report ID: BWC19329
- Available Format: PDF
- Page: 125
1. Research Framework
1.1. Research
Objective
1.2. Product
Overview
1.3. Market
Segmentation
2. Research Methodology
2.1. Qualitative
Research
2.1.1.
Primary & Secondary Sources
2.2. Quantitative
Research
2.2.1.
Primary & Secondary Sources
2.3. Breakdown
of Primary Research Respondents, By Region
2.3.1.
Secondary Research
2.3.2.
Primary Research
2.4. Breakdown
of Primary Research Respondents
2.5. Market
Size Estimation
2.6. Assumption
for the Study
2.7. Market
Breakdown & Data Triangulation
3. Executive Summary
4. Global Augmented Reality and Virtual
Reality Apps Industry Insights
4.1. Industry
Value Chain Analysis
4.1.1.
Vendor Matrix
4.2. DROC
Analysis
4.2.1.
Growth Drivers
4.2.2.
Restraints
4.2.3.
Opportunities
4.2.4.
Challenges
4.3. Technological
Landscape
4.4. Regulatory
Framework
4.5. Company
market share analysis,2019
4.6. Porter’s
Five forces analysis
4.6.1.
Bargaining Power of Suppliers
4.6.2.
Bargaining Power of Buyers
4.6.3.
Threat of New Entrants
4.6.4.
Threat of Substitutes
4.6.5.
Intensity of Rivalry
4.7. Strategic
Outlook
5. Global Augmented Reality and Virtual
Reality Apps Market Overview
5.1. Market
Size & Forecast 2016-2026
5.1.1.
By Value (USD)
5.2. Market
Share & Forecast
5.2.1.
By Product
5.2.1.1.
Semi-Immersive Projection System
5.2.1.2.
Non-Immersive Systems
5.2.1.3.
Fully-Immersive Head-Mounted Systems
5.2.2.
By Organization Size
5.2.2.1.
Large Enterprises
5.2.2.2.
Small & Medium Sized Enterprises
5.2.3.
By Application
5.2.3.1.
Video Games
5.2.3.2.
Education & Training
5.2.3.3.
Media
5.2.3.4.
Social Media
5.2.3.5.
Tourism
5.2.3.6.
Others
5.2.4.
By Region
5.2.4.1.
North America
5.2.4.2.
Europe
5.2.4.3.
Asia Pacific
5.2.4.4.
Latin America
5.2.4.5.
Middle East & Africa
6. North America Augmented Reality and
Virtual Reality Apps Market
6.1. Market
estimates & forecast
6.1.1.
By Product
6.1.2.
By Organization Size
6.1.3.
By Application
6.1.4.
By Country
6.1.4.1.
U.S
6.1.4.2.
Canada
7. Europe Augmented Reality and Virtual
Reality Apps Market
7.1. Market
estimates & forecast
7.1.1.
By Product
7.1.2.
By Organization Size
7.1.3.
By Application
7.1.4.
By Country
7.1.4.1.
Germany
7.1.4.2.
U.K
7.1.4.3.
France
7.1.4.4.
Italy
7.1.4.5.
Rest of Europe
8. Asia Pacific Augmented Reality and
Virtual Reality Apps Market
8.1. Market
estimates & forecast
8.1.1.
By Product
8.1.2.
By Organization Size
8.1.3.
By Application
8.1.4.
By Country
8.1.4.1.
China
8.1.4.2.
India
8.1.4.3.
Japan
8.1.4.4.
Rest of APAC
9. Latin America Augmented Reality and
Virtual Reality Apps Market
9.1. Market
estimates & forecast
9.1.1.
By Product
9.1.2.
By Organization Size
9.1.3.
By Application
9.1.4.
By Country
9.1.4.1.
Brazil
9.1.4.2.
Argentina
9.1.4.3.
Rest of Latin America
10.Middle East & Africa Augmented
Reality and Virtual Reality Apps Market
10.1.
Market estimates & forecast
10.1.1.
By Product
10.1.2.
By Organization Size
10.1.3.
By Application
10.1.4.
By Country
10.1.4.1.
Saudi Arabia
10.1.4.2.
UAE
10.1.4.3.
South Africa
10.1.4.4.
Rest of MEA
11.Company Profile (Company Overview,
Financial Matrix, Key Product landscape, Key Personnel, Key Competitors,
Contact Address, and Strategic Outlook)*
11.1.
EON Reality Inc.
11.2.
Samsung Electronics Co, Ltd
11.3.
Microsoft Corporation
11.4.
Google Inc.
11.5.
Seiko Epson Corporation
11.6.
HTC Corporation
11.7.
Intel Corporation
11.8.
Qualcomm Inc.
11.9.
Himax Technologies
11.10.
Vuzix Corporation
11.11.
Oculus VR, LLC
11.12.
Osterhout Design Group (ODG)
11.13.
Wikitude GMBH
11.14.
Augmented Pixels
11.15.
Aurasma
11.16.
Blippar
11.17.
Catchoom
11.18.
DAQRI
11.19.
Wikitude
11.20.
AR Circuits
11.21.
SkyView
11.22.
Anatomy 4D
11.23.
Other Prominent Players
* Financial
information of non-listed Companies will be provided as per availability
**The
segmentation and the companies are subjected to modifications based on in-depth
secondary for the final deliverable
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