Global Gamification Market Forecast Report
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Global Gamification Market, By Company size (Small and Medium Enterprise, Large Enterprise); By Deployment (On-premise, On-cloud); By Application (Marketing, Sales, Product Development, Human Resource, Others); By End-User (Retail, Banking, Healthcare, Government, Education and Research, IT and Telecom, others); By Region (North America, Europe, Asia-Pacific (APAC), Latin America (LATAM), Middle-East & Africa (MEA), 2021-2027
- Published Date: April 2021
- Report ID: BWC20306
- Available Format: PDF
- Page: 178
1.1. Research Objective
1.2. Product Overview
1.3. Market Segmentation
2. Research Methodology
2.1. Qualitative Research
2.1.1. Primary and Secondary Sources
2.2. Quantitative Research
2.2.1. Primary and Secondary Sources
2.3. Breakdown of Primary Research Respondents
2.3.1. Secondary Research
2.3.2. Primary Research
2.4. Breakdown of Primary Research Respondents, By Industry Participants
2.5. Key Questionnaire asked during Primary Interviews
2.6. Key Primary Responses
2.7. Market Size Estimation
2.8. Assumption for the Study
2.9. Market Breakdown & Data Triangulation
3. Executive Summary
4. Global Gamification Market – Industry Insights
4.1. DROC Analysis
4.1.1. Growth Drivers
4.1.2. Restraints
4.1.3. Opportunity
4.1.4. Challenges
4.2. Recent Developments / Technical Landscape
4.3. Regulatory Framework
4.4. Porter’s Five Forces Analysis
4.5. Value Chain Analysis
4.6. PESTEL Analysis
4.7. Strategic Outlook
5. Global Gamification Market Overview
5.1. Market Estimates & Forecast by Value, 2017-2027
5.1.1. By Value (USD Million)
5.2. Market Share & Forecast
5.2.1.1. Small and Medium Enterprise
5.2.1.2. Large Enterprise
5.2.2. By Deployment
5.2.2.1. On-premise
5.2.2.2. On-cloud
5.2.3. By Application
5.2.3.1. Marketing
5.2.3.2. Sales
5.2.3.3. Product Development
5.2.3.4. Human Resource
5.2.3.5. Others
5.2.4. End-User
5.2.4.1. Retail
5.2.4.2. Banking
5.2.4.3. Healthcare
5.2.4.4. Government
5.2.4.5. Education and Research
5.2.4.6. IT and Telecom
5.2.4.7. others
5.2.5. By Region
5.2.5.1. North America
5.2.5.2. Europe
5.2.5.3. Asia-Pacific (APAC)
5.2.5.4. Latin America (LATAM)
5.2.5.5. Middle-East & Africa (MEA)
6. North America Gamification Market Overview
6.1. Market Size and Forecast
6.1.1. By Value (USD Million), 2017-2027
6.2. Market Share and Forecast
6.2.1. By Type
6.2.2. By Application
6.2.3. By End Use
6.2.4. By Country
6.2.4.1. U.S.
6.2.4.2. Canada
7. Europe Gamification Market Overview
7.1. Market Size and Forecast
7.1.1. By Value (USD Million), 2017-2027
7.2. Market Share and Forecast
7.2.1. By Type
7.2.2. By Application
7.2.3. By End Use
7.2.4. By Country
7.2.4.1. Germany
7.2.4.2. U.K.
7.2.4.3. France
7.2.4.4. Italy
7.2.4.5. Spain
7.2.4.6. Russia
7.2.4.7. Netherlands
7.2.4.8. Rest of Europe
8. APAC Gamification Market Overview
8.1. Market Size and Forecast
8.1.1. By Value (USD Million), 2017-2027
8.2. Market Share and Forecast
8.2.1. By Type
8.2.2. By Application
8.2.3. By End-Use
8.2.4. By Country
8.2.4.1. China
8.2.4.2. India
8.2.4.3. Japan
8.2.4.4. South Korea
8.2.4.5. Rest of APAC
9. LATAM Gamification Market Overview
9.1. Market Size and Forecast
9.1.1. By Value (USD Million), 2017-2027
9.2. Market Share and Forecast
9.2.1. By Type
9.2.2. By Application
9.2.3. By End Use
9.2.4. By Country
9.2.4.1. Mexico
9.2.4.2. Brazil
9.2.4.3. Rest of LATAM
10.MEA Gamification Market Overview
10.1. Market Size and Forecast
10.1.1. By Value (USD Million), 2017-2027
10.2. Market Share and Forecast
10.2.1. By Type
10.2.2. By Application
10.2.3. By End Use
10.2.4. By Country
10.2.4.1. Saudi Arabia
10.2.4.2. UAE
10.2.4.3. South Africa
10.2.4.4. Rest of Europe
11.Competitive Landscape
11.1.1. List of Key Producers and Their Offerings
11.1.2. Market Share / Ranking Analysis (2020)
11.1.3. Competitive Benchmarking, By Operating Parameters
12.COVID-19 Impact
12.1. Future Impact
12.2. Key Developments during COVID-19
12.3. Impact on Market
12.3.1. Different Scenario
12.3.2. Impact on Companies
12.4. Regional Impact
13.Key Strategic Recommendations
14.Company Profiles (Company Overview, Financial Matrix, Key Product landscape, Key Personnel, Key Competitors, Contact Address, and Strategic Outlook) *
14.1. Microsoft Corporation
14.2. Influitive Corporation
14.3. Khoros, LLC.
14.4. SAP, SE
14.5. Verint Systems
14.6. Hoopla Software, Inc.
14.7. Cognizent
14.8. Callidus Software, Inc.
14.9. Aon plc. (CUT-E GMBH)
14.10. Mambo Solutions Ltd.
14.11. MPS Interactive Systems Ltd.
14.12. BI Worldwide
14.13. G-Cube
14.14. IActionable Inc
14.15. Axonify Inc.
14.16. Bunchball Inc.
14.17. Ambition
14.18. Akili Interactive Labs
14.19. EveryMove Inc.
14.20. Other prominent players
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