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Global Virtual Fitness App Market

Global Virtual Fitness App Market

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Global Virtual Fitness App Market Size, by Streaming Type (Live, and On-demand), Device Type (Smart TV, Smart phones, Laptops Desktops & Tablets, and Others), Session Type (Group and Solo), Revenue Model (Subscription, Advertisement, and Hybrid) and End User (Professional Gyms, Sports Institutes, Defense Institutes, Educational Institutions, Corporate Institutions, Individuals, and Others), By Region (North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa), Trend Analysis, Market Competition Scenario & Outlook, 2021-2027

  • Published Date: January 2021
  • Report ID: BWC20235
  • Available Format: PDF
  • Page: 180

1.        Research Framework

1.1. Research Objective

1.2. Product Overview

1.3. Market Segmentation

2.    Research Methodology

2.1. Qualitative Research

2.1.1.             Primary & Secondary Sources

2.2. Quantitative Research

2.3. Market Breakdown & Data Triangulation

2.3.1.             Primary & Secondary Sources

2.3.2.             Secondary Research

2.3.3.             Primary Research

2.4. Breakdown of Primary Research Respondents, By Region

2.5. Assumption & Limitation

3.    Executive Summary

4.    Global Virtual Fitness App Market Industry Insights

4.1. DROC Analysis

4.1.1.             Growth Drivers

4.1.2.             Restraints

4.1.3.             Opportunities

4.1.4.             Challenges

4.2. Recent Development

4.3. Technological Advancement

4.4. Porter’s Five Forces Analysis

4.4.1.             Bargaining Power of Suppliers

4.4.2.             Bargaining Power of Buyers

4.4.3.             Threat of New Entrants

4.4.4.             Threat of Substitutes

4.4.5.             Intensity of Rivalry

5.    Global Virtual Fitness App Market Overview

5.1. Market Size & Forecast by Value, 2016-2027

5.1.1.             By Value (USD Billion)

5.2. Market Share & Forecast

5.2.1.   By Streaming Type

5.2.1.1.       Live Streaming

5.2.1.2.       On Demand Streaming

5.2.2.   By Session Type

5.2.2.1.       Group

5.2.2.2.       Solo

5.2.3.   Device Type

5.2.3.1.       Smart TV

5.2.3.2.       Smartphone

5.2.3.3.       Laptops, Desktops, And Tablets

5.2.3.4.       Others

5.2.4.   Revenue Model

5.2.4.1.       Subscription

5.2.4.2.       Advertisement

5.2.4.3.        Hybrid

5.2.5.   By End User Industry

5.2.5.1.       Gyms

5.2.5.2.       Sports Institutes

5.2.5.3.       Defense Institutes

5.2.5.4.       Educational Institutes

5.2.5.5.       Corporate Institution

5.2.5.6.       Individuals

5.2.5.7.       Other

5.2.6.   By Region

5.2.6.1.       North America

5.2.6.2.       Europe

5.2.6.3.       Asia Pacific

5.2.6.4.       Latin America

5.2.6.5.       Middle East and Africa

6.     North America Virtual Fitness App Market Outlook

6.1. Market Size & Forecast

6.1.1.   By Value (USD Billion)

6.2. Market Share & Forecast

6.2.1.   By Streaming Type

6.2.2.   By Device Type

6.2.3.   By Session Type

6.2.4.   By Revenue Model

6.2.5.   By End-User

6.2.6.   By Country

6.2.6.1.       United States

6.2.6.2.       Canada

7.     Europe Virtual Fitness App Market Outlook

7.1. Market Size & Forecast

7.1.1.   By Value (USD Billion)

7.2. Market Share & Forecast

7.2.1.   By Streaming Type

7.2.2.   By Device Type

7.2.3.   By Session Type

7.2.4.   By Revenue Model

7.2.5.   By End-User

7.2.6.   By Country

7.2.6.1.       Germany

7.2.6.2.       United States

7.2.6.3.       France

7.2.6.4.       Italy

7.2.6.5.       Spain

7.2.6.6.       Rest of Europe

8.     Asia-Pacific Virtual Fitness App Market Outlook

8.1. Market Size & Forecast

8.1.1.   By Value (USD Billion)

8.2. Market Share & Forecast

8.2.1.   By Streaming Type

8.2.2.   By Device Type

8.2.3.   By Session Type

8.2.4.   By Revenue Model

8.2.5.   By End-User

8.2.6.   By Country

8.2.6.1.       China

8.2.6.2.       India

8.2.6.3.       Japan

8.2.6.4.       South Korea

8.2.6.5.       Rest of Asia Pacific

9.     Latin America Virtual Fitness App Market Outlook

9.1. Market Size & Forecast

9.1.1.   By Value (USD Billion)

9.2. Market Share & Forecast

9.2.1.   By Streaming Type

9.2.2.   By Device Type

9.2.3.   By Session Type

9.2.4.   By Revenue Model

9.2.5.   By End-User

9.2.6.   By Country

9.2.6.1.       Brazil

9.2.6.2.       Mexico

9.2.6.3.       Argentina

9.2.6.4.       Rest of Latin America

10.  Middle East and Africa Virtual Fitness App Market Outlook

10.1.           Market Size & Forecast

10.1.1.                By Value (USD Billion)

10.2.           Market Share & Forecast

10.2.1.                By Streaming Type

10.2.2.                By Device Type

10.2.3.                By Session Type

10.2.4.                By Revenue Model

10.2.5.                By End-User

10.2.6.                By Country

10.2.6.1.    UAE

10.2.6.2.    Saudi Arabia

10.2.6.3.    South Africa

10.2.6.4.    Rest of Middle East & Africa

11.Competitive Landscape

12.Impact of Covid-19 Across Global Virtual Fitness App Market

13.Company Profiles

13.1.           Dom and Tom Tom,

13.2.           Grandapps,

13.3.           MyFitnessPal Inc.,

13.4.           WillowTree, Inc.,

13.5.           Appster,

13.6.           Under Armour,

13.7.           Fitbit,

13.8.           Azumio,

13.9.           ASICS

13.10.        Motorola Mobility LLC

13.11.        Runtastic Results,

13.12.        Kayla Itsines Fitness,

13.13.        Calorie Counter & Diet Tracker

13.14.        Other Prominent Players

14.Strategic Recommendations