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3d And 4d Technology Market Report

3d And 4d Technology Market Report

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Global 3D and 4D Technology Market, By Product (3D and 4D Sensors, 3D and 4D Cameras, 3D and 4D Transistors, 3D and 4D Scanners, 3D and 4D Gaming, 3D and 4D Imaging and Other Products), By End-User (Healthcare, Entertainment & Media, Education, Military and Defense, Industrial, Consumer Electronics, Construction, Automotive Others), By Region(North America, Europe, Asia-Pacific (APAC), Latin America (LATAM), Middle-East & Africa (MEA)) Trend Analysis, Competitive Market Share & Forecast, 2017-2027

  • Published Date: May 2021
  • Report ID: BWC20356
  • Available Format: PDF
  • Page: 151

Report Overview

Global 3D and 4D Technology Market- Industry Trends & Forecast Report 2027

The global 3D and 4D technology market was worth USD 215.1 billion in the year 2020 and is further projected to reach USD 554.3 billion by 2027, at the CAGR of 14.3% during the forecast period (2021-2027). These technologies are gaining traction due to advances in technology and growing demand for 3D and 4D printing in a variety of industries, including education, entertainment, healthcare, and consumer electronics. Additionally, because of the widespread release of 3D movies, the global 3D and 4D market has gained immense popularity over the past few years, due to which its demand is expected to surge during the forecast period.

Source: BlueWeave Consulting

Global 3D and 4D Technology Market- Overview

3D and 4D technologies are gaining immense popularity due to their increased use in the engineering, healthcare, education, and entertainment industries. They are used for commercial, consumer, governmental, manufacturing and several other purposes. For example, NASA has also been adopting 3D printing techniques and 3D printers to create materials that will enable astronauts to fix or replace critical components and construct structures in space. Additionally, in 2017, NASA developed a new 4D fabric to help shield space shuttles from meteorites. This ground-breaking fabric also protects spacecraft from intense heat.

Another primary factor driving the growth of the 3D & 4D technology market is the growing entertainment and gaming industry. The production of 3D movies has been increasing the profitability of the 3D technology industry substantially.

Global 3D and 4D Technology Market Forecast and Trends

Growth Drivers

Growing Production of 3D and 4D Movies

The high demand for 3D and 4D technology in the entertainment industry is one of the reasons why the 3D and 4D technology market is thriving globally. 3D animation in the film has surpassed both physical effects and traditional animations (drawn by hand) in popularity. Additionally, movies are gradually employing 4D technology to provide an interactive visual effect. The popularity of 3D and 4D movies with high-definition visual effects is extremely high among moviegoers. As a result, entertainment companies are pouring whopping amounts into the production of these films in order to maximize profits. As a result, the market of 3D and 4D technologies is expected to grow in the forecast period.

Defense Sector is Propelling High Demand for 3D and 4D Technologies

In the defense industry, 3D and 4D technologies have a wide range of applications and can be used for a variety of purposes. 3D cameras, scanners, printers, sensors, and screens are extremely useful for taking precise measurements of aircraft, parts of tanks, and helicopters, among other things. Advanced technology like 3D and 4D technologies are also capable of tracking the movements of the enemy and detecting potential threats. Because of the expanding applications of these technologies in the defense sector, the global 3D and 4D technology market is growing substantially.

3D and 4D Technology Market Restraints

High Installation and Maintenance Costs

High-end devices that use 3D and 4D technologies are extremely expensive, necessitating a significant capital investment for installation. Furthermore, these devices are highly vulnerable to dust and impurities, as well as extremely fragile and delicate. Thus, if not given proper care, these devices may get damaged easily. All these increase the maintenance cost of the 3D and 4D devices, thereby discouraging prospective buyers. Strong yet lightweight packaging protects 3D and 4D image sensors from dust and shock. This requires manufacturers to spend a lot of money on packaging the device, which raises the overall cost.

Impact of COVID-19 on Global 3D and 4D Technology Market

The COVID-19 pandemic has severely affected the global 3D and 4D technology market. The automotive industry contributes significantly to the growing market for 3D and 4D technologies. The activities of automotive manufacturing firms were suspended as a result of the nationwide lockdown implemented by the governments of various countries, resulting in a decline in demand for these technologies. Furthermore, the GDP of several countries was also affected, reducing the purchasing power of people. As a result, people's priorities have shifted to preserving their health, resulting in lower use of 3D and 4D technologies, especially in gaming and other forms of entertainment.

Global 3D and 4D Technology Market - By Product

Based on product, the global 3D and 4D technology market is categorized into 3D and 4D imaging, 3D & 4D sensors, 3D & 4D integrated circuits, 3D & 4D transistors, 3D & 4D printer, 3D & 4D gaming and other products. Among these, the 3D and 4D imaging segment held the largest market share in the year 2020. With the rising use of 3D and 4D technology in various electronic products like smartphones, cameras, etc., the segment is projected to witness momentous growth during the forecast period.

Global 3D and 4D Technology Market - By End-user

Based on end-users, the market is segmented into healthcare, entertainment & media, education, and others. The entertainment and media segment registered the largest revenue share in the year 2020 due to the growing production of 3D movies, which is fueling the demand for 3D and 4D technology. With the growing numbers of 3D and 4D supported movie theaters and cinemas, especially in metropolitan cities, the demand for these technologies is expected to rise even during the forecast period.

Global 3D and 4D Technology Market - Regional Insights

Geographically, the global 3D and 4D technology market is categorized into North America, Europe, Asia-Pacific (APAC), Latin America (LATAM), and Middle-East & Africa (MEA). Among these regions, North America holds the largest market share in terms of demand for 3D and 4D technology, followed by Europe. The high demand for 3D and 4D technologies in these regions can be attributed to high technological developments in these regions. Furthermore, North America spends a significant amount of money in the research and development of 3D and 4D technologies, fueling industry demand.



3D and 4D Technology Market Competitive Landscape

The leading market players in the global 3D and 4D technology market are LG Electronics Inc., Dolby Laboratories, Inc., Samsung Electronics Co., Ltd., 3D Systems Corporation, Barco N.V., Cognex Corporation, Stratasys, Dreamworks, Hexagon, Autodesk, Sony, Google, Inc., Faro Technologies, Dassault Systemes, Vicon Motions Systems Ltd., Panasonic Corporation, Nansense Inc., Rokoko Electronics, 4D sensor, Inc. and other prominent players. The market is highly dense and is dominated by some giant technological companies. To remain ahead of the competition, these businesses invest heavily in product innovation. Partnerships, mergers, product launches are also very common in this market.

Global 3D and 4D Technology Market Recent Developments:

l  In April 2021, Tethon 3D, a Nebraska-based 3D printing materials manufacturer, received a new 3D printing patent for its UV resin materials technology. This patent would cover not only the sinterable, photocurable resins used in printing but also the entire manufacturing process.

l  In September 2020, Samsung Electronics Co., Ltd., a South Korean technology giant headquartered in South Korea, released a range of tablets named Galaxy Tab S7 and Galaxy Tab S7+. These tablets have an inbuilt digital painting generating program called ‘Clip Studio Paint EX’, capable of extracting lines from 3D data.

Scope of the Report

Attributes

Details

Years Considered

Historical data – 2017-2020

Base Year – 2020

Forecast – 2021 – 2027

Facts Covered

Revenue in USD Million

Market Coverage

North America, Europe, the Asia-Pacific, Latin America, and the Middle East and Africa

Product Service/Segmentation

By Product, By End-User, By Region

Key Players

LG Electronics Inc., Dolby Laboratories, Inc., Samsung Electronics Co., Ltd., 3D Systems Corporation, Barco N.V., Cognex Corporation, Stratasys, Dreamworks, Hexagon, Autodesk, Sony, Google, Inc., Faro Technologies, Dassault Systems, Vicon Motions Systems Ltd., Panasonic Corporation, Nansense Inc., Rokoko Electronics, 4D sensor, Inc. and other prominent players.



By Products

Ø  3D and 4D Sensors

Ø  3D and 4D Cameras

Ø  3D and 4D Transistors

Ø  3D and 4D Scanners

Ø  3D and 4D Gaming

Ø  3D and 4D Imaging

Ø  Other Products

By End-User

Ø  Healthcare

Ø  Entertainment & Media

Ø  Education

Ø  Military and Defence

Ø  Industrial

Ø  Consumer Electronics

Ø  Construction

Ø  Automotive

Ø  Others

By Region

Ø  North America

Ø  Europe

Ø  Asia-Pacific (APAC)

Ø  Latin America (LATAM)

Ø  Middle-East & Africa (MEA)

FAQs:

1. What is the current size of the global 3D and 4D technology market?

Answer: The global 3D and 4D technology market reached USD 215.1 billion in 2020.

2. What are the major factors driving the growth of the global 3D and 4D technology market?

Answer: The major factor driving the growth of the global 3D and 4D technology market are growing production of 3d and 4d movies and the high demand for 3d and 4d technologies in the defense sector.

3. Who are the key players in the global 3D and 4D technology market?

Answer: The key players in the global 3D and 4D technology market are: LG Electronics Inc., Dolby Laboratories, Inc., Samsung Electronics Co., Ltd., 3D Systems Corporation, Barco N.V., Cognex Corporation, Stratasys, Dreamworks, Hexagon, Autodesk, Sony, Google, Inc., Faro Technologies, Dassault Systems, Vicon Motions Systems Ltd., Panasonic Corporation, Nansense Inc., Rokoko Electronics, 4D sensor, Inc. and other prominent players.

4. Which end-user segment accounted for the largest share in the global 3D and 4D technology market?

Answer: The entertainment and media segment accounted for the largest share in the global 3D and 4D technology market.

5. Which region is at the highest growth rate in the global 3D and 4D technology market?

Answer: North America has the largest share in the global 3D and 4D technology market.

1. Research Framework

1.1. Research Objective

1.2. Product Overview

1.3. Market Segmentation

2.    Research Methodology

2.1. Qualitative Research

2.1.1.   Primary and Secondary Sources

2.2. Quantitative Research

2.2.1.   Primary and Secondary Sources

2.3. Breakdown of Primary Research Respondents

2.3.1.   Secondary Research

2.3.2.   Primary Research

2.4. Breakdown of Primary Research Respondents, By Industry Participants

2.5. Key Questionnaire asked during Primary Interviews

2.6. Key Primary Responses

2.7. Market Size Estimation

2.8. Assumption for the Study

2.9. Market Breakdown & Data Triangulation

3.    Executive Summary

4.    Global 3D and 4D Technology Market – Industry Insights

4.1. DROC Analysis

4.1.1.   Growth Drivers

4.1.2.   Restraints

4.1.3.   Opportunity

4.1.4.   Challenges

4.2. Recent Developments / Technical Landscape

4.3. Regulatory Framework

4.4. Porter’s Five Forces Analysis

4.5. Value Chain Analysis

4.6. PESTEL Analysis

4.7. Strategic Outlook

5.    Global Global 3D and 4D Technology Market Overview

5.1. Market Estimates & Forecast by Value, 2017-2027

5.1.1.   By Value (USD Million)

5.2. Market Share & Forecast

5.2.1.   By Products

5.2.1.1. 3D and 4D Sensors

5.2.1.2. 3D and 4D Cameras

5.2.1.3. 3D and 4D Transistors

5.2.1.4. 3D and 4D Scanners

5.2.1.5. 3D and 4D Gaming

5.2.1.6. 3D and 4D Imaging

5.2.1.7. Other Products

5.2.2.   By End-User

5.2.2.1. Healthcare

5.2.2.2. Entertainment & Media

5.2.2.3. Education

5.2.2.4. Military and Defence

5.2.2.5. Industrial

5.2.2.6. Consumer Electronics

5.2.2.7. Construction

5.2.2.8. Automotive

5.2.2.9. Others

5.2.3.   By Region

5.2.3.1. North America

5.2.3.2. Europe

5.2.3.3. Asia-Pacific (APAC)

5.2.3.4. Latin America (LATAM)

5.2.3.5. Middle-East & Africa (MEA)

6.    North America Global 3D and 4D Technology Market Overview

6.1. Market Size and Forecast

6.1.1.   By Value (USD Million), 2017-2027

6.2. Market Share and Forecast

6.2.1.   By Product

6.2.2.   By End-user

6.2.3.   By Country

6.2.3.1. U.S.

6.2.3.2. Canada

7.    Europe Global 3D and 4D Technology Market Overview

7.1.     Market Size and Forecast

7.1.1.   By Value (USD Million), 2017-2027

7.2.     Market Share and Forecast

7.2.1.   By Product

7.2.2.   By End-user

7.2.3.   By Country

7.2.3.1.   Germany

7.2.3.2.   U.K.

7.2.3.3.   France

7.2.3.4.   Italy

7.2.3.5.   Spain

7.2.3.6.   Russia

7.2.3.7.   Netherlands

7.2.3.8.   Rest of Europe

8.    APAC Global 3D and 4D Technology Market Overview

8.1.     Market Size and Forecast

8.1.1.   By Value (USD Million), 2017-2027

8.2.     Market Share and Forecast

8.2.1.   By Product

8.2.2.   By End-user

8.2.3.   By Country

8.2.3.1.   China

8.2.3.2.   India

8.2.3.3.   Japan

8.2.3.4.   South Korea

8.2.3.5.   Rest of APAC

9.    LATAM Global 3D and 4D Technology Market Overview

9.1.     Market Size and Forecast

9.1.1.   By Value (USD Million), 2017-2027

9.2.     Market Share and Forecast

9.2.1.   By Product

9.2.2.   By End-user

9.2.3.   By Country

9.2.3.1.   Mexico

9.2.3.2.   Brazil

9.2.3.3.   Rest of LATAM

10.MEA Global 3D and 4D Technology Market Overview

10.1.   Market Size and Forecast

10.1.1.                By Value (USD Million), 2017-2027

10.2.   Market Share and Forecast

10.2.1.                By Product

10.2.2.                By End-user

10.2.3.                By Country

10.2.3.1.              Saudi Arabia

10.2.3.2.              UAE

10.2.3.3.              South Africa

10.2.3.4.              Rest of Europe

11.Competitive Landscape

11.1.1.                List of Key Producers and Their Offerings

11.1.2.                Market Share / Ranking Analysis (2020)

11.1.3.                Competitive Benchmarking, By Operating Parameters

12.COVID-19 Impact

12.1.             Future Impact

12.2.             Key Developments during COVID-19

12.3.             Impact on Market

12.3.1.                Different Scenario

12.3.2.                Impact on Companies

12.4.             Regional Impact

13.Key Strategic Recommendations

 

14.Company Profiles (Company Overview, Financial Matrix, Key Product landscape, Key Personnel, Key Competitors, Contact Address, and Strategic Outlook) *

14.1.             LG Electronics Inc.

14.2.             Dolby Laboratories, Inc.

14.3.             Samsung Electronics Co., Ltd.

14.4.             3D Systems Corporation

14.5.             Barco N.V.

14.6.             Cognex Corporation

14.7.             Stratasys

14.8.             Dreamworks

14.9.             Hexagon

14.10.          Autodesk

14.11.          Sony

14.12.          Google, Inc.

14.13.          Faro Technologies

14.14.          Dassult Systems

14.15.          Vicon Motions Systems Ltd.

14.16.          Panasonic Corporation

14.17.          Nansense Inc.

14.18.          Rokoko Electronics

14.19.          4D sensor, Inc.

14.20.          Other Prominent Players

15.Key Strategic Recommendations

 

*Financial details of unlisted companies will be available as per data availability in the final deliverable

**The segmentation and the companies are subjected to modifications based on the in-depth secondary for the final deliverable

 

Market Segmentation

No data available

By Products

Ø  3D and 4D Sensors

Ø  3D and 4D Cameras

Ø  3D and 4D Transistors

Ø  3D and 4D Scanners

Ø  3D and 4D Gaming

Ø  3D and 4D Imaging

Ø  Other Products

By End-User

Ø  Healthcare

Ø  Entertainment & Media

Ø  Education

Ø  Military and Defence

Ø  Industrial

Ø  Consumer Electronics

Ø  Construction

Ø  Automotive

Ø  Others

By Region

Ø  North America

Ø  Europe

Ø  Asia-Pacific (APAC)

Ø  Latin America (LATAM)

Ø  Middle-East & Africa (MEA)

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