Global Online Mobile Gaming Market Bwc19295
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Global Online Mobile Gaming Market, by Gameplay Type (Strategy, Role Playing, Action, Sports, Construction and Management, Vehicle Simulation, Adventure, Puzzle, Artificial Life, and Others), by Game Type (Wager Based, and Non-Wager Based), by Age Group (Children, Teenagers, Adults) – By Market Size, Share, Trends and Forecast to 2015-2026
- Published Date: October 2019
- Report ID: BWC19295
- Available Format: PDF
- Page: 120
Report Overview
Global
Online Mobile Gaming Market: Overview
The global online mobile gaming market is expected to
grow at a significant rate during the forecast period. The gaming business has
to a great extent moved from PC gaming to portable gaming in the ongoing past.
Alongside the huge and understood organizations in the gaming, the autonomous
game engineers and the little game new companies have additionally got a lot of
chances and creative methods for tapping the market through the online portable
gaming market. Web based gaming is fundamentally gaming using system. It might
incorporate playing a game in multiplayer mode or with a solitary player mode
as upheld by the stage.
Factors, for example, advancements in mobile technology
and the high entrance of cell phones prime drivers for the online medicinal
market. What's more, another significant driver for internet gaming is the
exchange of the betting systems online in different nations through stages, for
example, live gaming. This wagering through internet gaming has tapped another
urgent market of female players. In addition, minimal effort information
transformation in creating nations like India has contributed a ton towards
making the client base for the global online mobile gaming market.
Organizations like Apple have declared the dispatch of
online membership based versatile gaming which would further encourage the
online gaming market. Internet gaming stages have pulled in increasingly more
group for occasions like online gaming competitions with challenging prize
cash, where they get an opportunity for exhibiting their gaming ability.
Internet gaming has given a financially savvy option of diversion to digital
television, motion pictures and so on and this has been heartily acknowledged,
particularly by the adolescents. The loss of system because of any explanation,
let it be while venturing out or because of awful system offices of a system
supplier in the locale you are staying, is a noteworthy restriction factor for
the global mobile online gaming market.
Global
Online Mobile Gaming Market: Type Insight
The global online mobile gaming market is segmented on
the basis of its gameplay type, game type, age group, and regional demand.
Based on its gameplay type, the market is bifurcated into strategy, role
playing, action, sports, construction and management, vehicle simulation,
adventure, puzzle, artificial life, and others. On the basis of its game type,
the market is divided into wager based, and non-wager based. Based on its age
group, the market is divided into children, teenagers, adults. Geographically,
the global online mobile gaming market is divided into global regions like
Europe, North America, Asia- Pacific, Middle East, LATAM, and Africa.
Global
Online Mobile Gaming Market: Regional Insight
The Asia-Pacific region will create $71.4 billion this
year, or 52% of complete worldwide game incomes. This speaks to a +16.8%
year-on-year increment. The offer of complete incomes asserted by the
Asia-Pacific locale has expanded somewhat over the previous years for
proceeding with development in cell phone gaming, for which the area has, by a
long shot, the biggest player base.
Global
Online Mobile Gaming Market: Competitive Insight
Different notable key industry players in the market
includes companies like Sony, Apple, Electronic arts, King, Arkadium,
Supercell, Niantic and Miniclip, Tencent, Netease, Activision Blizzard, among others. The global mobile online gaming
market has seen some of the top scored games in the Apple store and Android
Play store from these companies like Pokémon Go, Clash of Clans, Hay Day, Honor
of Kings, among others.
The objective of the Study:
To analyze and forecast the
Global Online Mobile Gaming market size of the market, in terms of value.
To examine the careful
market segmentation and forecast the market size, in terms value, based on the
region by segmenting the Global Online Mobile Gaming market into five regions,
namely, North America, Europe, Asia Pacific, Middle East, South America and
their leading countries.
To outline, categorized and
forecast the global Online Mobile Gaming market based on the type and
Application.
To examine competitive
developments like technological advancement, services, and regulative framework
within the global Online Mobile Gaming Market.
To highlight the impact
analysis of the factors, affecting the market dynamics such as drivers,
restraints, opportunities, and challenges.
To strategically profile the key players and comprehensively analyze their market shares along with detailing the competitive landscape for market leaders.
Scope of the Report
By
Gameplay Type
·
Strategy
·
Role Playing
·
Action, Sports
·
Construction and Management
·
Vehicle Simulation
·
Adventure
·
Puzzle
·
Artificial Life
·
Others
By
Game Type
·
Wager Based
·
Non-Wager Based
By
Age Group
·
Children
·
Teenagers
·
Adults
Besides,
the report provides an analysis of the Global Online Mobile Gaming market with
respect to the following geographic segments:
North
America
·
U.S.
·
Rest of North America
Europe
·
France
·
The UK
·
Spain
·
Germany
·
Italy
·
Rest of Europe
Asia
Pacific
·
China
·
Japan
·
India
·
Southeast Asia
·
Rest of Asia Pacific
Middle
East and Africa
·
Southern Africa
·
Rest of Middle East and Africa
Latin
America
·
Brazil
·
Rest of Latin America
Business
Questions answer by the report
·
How will the market drivers, restraints and
opportunities affect the market dynamics?
·
What will be the market size in terms of
value and volume and market statistics with a detailed classification?
·
Which segment dominates the market or
region and one will be the fastest growing and why?
·
A comprehensive survey of the competitive
landscape and the market participant players
·
Analysis of strategy adopted by the key
player and their impact on other players.
Customization
Scope for the Client
Client satisfaction is our first and last priority and
that’s why BlueWeave Consulting offers customization according to Company’s
specific needs. The following customization options are available for the
report:
Additional
Company Information
·
With five additional company detail
analysis
· Additional country analysis
·
Detailed segment analysis
1. Research Framework
1.1. Research
Objective
1.2. Product
Overview
1.3. Market
Segmentation
2. Research Methodology
3. Executive Summary
4. Industry Insights
4.1. DROC
Analysis
4.1.1.
Growth Drivers
4.1.2.
Restraints
4.1.3.
Opportunities
4.1.4.
Challenges
4.2. Regulatory
Framework
4.3. Company
Market Share Analysis,2018
4.4. Competitor
Analysis, 2018
4.5. Porter’s
Five Forces Analysis
4.6. Pest
Analysis
4.7. Strategic
Outlook
5. Global Online Mobile Gaming Market
Overview
5.1. Market
Size & Forecast
5.1.1.
By Value (USD Million)
5.2. Market
Share & Forecast
5.2.1.
By Gameplay Type
5.2.1.1.
Strategy
5.2.1.2.
Role Playing
5.2.1.3.
Action, Sports
5.2.1.4.
Construction and Management
5.2.1.5.
Vehicle Simulation
5.2.1.6.
Adventure
5.2.1.7.
Puzzle
5.2.1.8.
Artificial Life
5.2.1.9.
Others
5.2.2.
By Game Type
5.2.2.1.
Wager Based
5.2.2.2.
Non-Wager Based
5.2.3.
By Age Group
5.2.3.1.
Children
5.2.3.2.
Teenagers
5.2.3.3.
Adults
5.2.4.
By Region
5.2.4.1.
North America
5.2.4.2.
Europe
5.2.4.3.
Asia Pacific
5.2.4.4.
South America
5.2.4.5.
Middle East & Africa
6. North America Online Mobile Gaming
Market Overview
6.1. Market
Size & Forecast, 2015-2025
6.1.1.
By Value (USD Million)
6.1.2.
By Gameplay Type
6.1.3.
By Game Type
6.1.4.
By Age Group
6.1.5.
By Country
6.1.5.1.
US
6.1.5.2.
Canada
7. Europe Online Mobile Gaming Market
Overview
7.1. Market
Size & Forecast, 2015-2025
7.1.1.
By Value (USD Million)
7.1.2.
By Gameplay Type
7.1.3.
By Game Type
7.1.4.
By Age Group
7.1.5.
By Country
7.1.5.1.
Germany
7.1.5.2.
UK
7.1.5.3.
France
7.1.5.4.
Italy
7.1.5.5.
Spain
8. Asia Pacific Online Mobile Gaming
Market Overview
8.1. Market
Size & Forecast, 2015-2025
8.1.1.
By Value (USD Million)
8.1.2.
By Gameplay Type
8.1.3.
By Game Type
8.1.4.
By Age Group
8.1.5.
By Country
8.1.5.1.
China
8.1.5.2.
India
8.1.5.3.
Japan
8.1.5.4.
Southeast Asia
9. Latin America Online Mobile Gaming
Market Overview
9.1. Market
Size & Forecast, 2015-2025
9.1.1.
By Value (USD Million)
9.1.2.
By Gameplay Type
9.1.3.
By Game Type
9.1.4.
By Age Group
9.1.5.
By Country
9.1.5.1.
Brazil
9.1.5.2.
Argentina
10. Middle East & Africa Online Mobile
Gaming Market Overview
10.1.
Market Size & Forecast, 2015-2025
10.1.1. By
Value (USD Million)
10.1.2. By
Gameplay Type
10.1.3. By
Game Type
10.1.4. By
Age Group
10.1.5. By
Country
10.1.5.1.
Saudi Arabia
10.1.5.2.
UAE
10.1.5.3.
South Africa
11. Company Profile (Company Overview,
Financial Matrix, Key Product landscape, Key Personnel, Key Competitors,
Contact Address, SWOT Analysis and Strategic Outlook)
11.1.
Sony
11.2.
Apple
11.3.
Electronic Arts
11.4.
King
11.5.
Arkadium
11.6.
Supercell
11.7.
Niantic and Miniclip
11.8.
Tencent
11.9.
Netease
11.10.
Activision Blizzard
11.11.
Other Prominent Players
*Financial details
not be captured in case of unlisted companies
The segmentation and
the companies are subjected to modifications based on in-depth secondary for
the final deliverable
Market Segmentation
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